
A game made with
for my grandma and yours
Tell your grandma all about
She'll love it enough to play every single day, and you may never get your phone back.
Coming soon to
- Steam
- App Store
- Google Play
Caravita - Announcement trailer

She waited years.
My grandmother used to have a little card game on her computer. She played it all the time, until the day it would not run anymore.
I'm Elyse. I built Caravita for her, so the game she loved could be hers again, with cards big enough for her eyes to read.
The name joins two Latin words: cara, dear or beloved, and avita, inherited from one's grandparents.
You know these phone calls.
About the apps on her tablet: "A video came on and I can't find the X."
In Caravita: Caravita has no ads, so there is never a video to close.
About the apps on her tablet: "Now it wants me to buy coins."
In Caravita: Nothing in it is for sale. New colour themes and card covers come from winning games.
About the apps on her tablet: "The cards are so small."
In Caravita: The cards are big, and one setting makes the numbers on them bigger still.
About the apps on her tablet: "I pressed the wrong one and it won't let me go back."
In Caravita: In most of the games Undo takes the move back, and on Easy she can use it as often as she likes.
About the apps on her tablet: "Why does a card game need a password?"
In Caravita: Caravita has no account.
Some games that will make her feel at home.
Maybe she taught you one of these at a party. Each is the game she knows, with a twist of Caravita's own to keep it lively: the VITA heart that stands for any card, a bell to ring, a hidden spot to bluff from. Pick one to see it in her hands.


Omissa “the one left out”
She may know it as Spite and Malice.
Empty your pile before the computer does. Caravita started here.
The twist. Caravita’s own cards, 1 to 12, and the VITA heart counts as any number. A pile clears at 12. One game, one winner, and no scoring to 500.
Linea “a line”
She may know it as Clock Patience.
Turn your whole row face up before the other player does.
The twist. Clock Patience unrolled into a row of nine, played against an opponent. A card you cannot use goes face down in your hidden spot, where they can take it blind. Win, and your row shrinks to 6, then 3.
Cascata “a waterfall, in Italian”
She may know it as Golf solitaire.
Clear the columns onto the middle card, one higher or one lower.
The twist. Two VITA cards go on anything and take anything. King and Ace are neighbours, so a chain can go round and round, and the columns run five rows deep.
Altura “height”
She may know it as Crazy Eights.
Empty your hand first. Here, a 9 goes on anything.
The twist. The 3, 6 and 9 have no suit and go on anything: a 9 names the next suit, a 3 hands the next player three cards, a 6 skips them. Down to one card? Ring the bell first. The VITA is a 9 and a 3 in one.
Summa “the sum”
She may know it as Pyramid solitaire.
Two cards that add up to 13 go away together.
The twist. Played on the 1 to 12 cards, so thirteen splits into six clean pairs with nothing left over. Four VITA cards pair with anything, and the top of the pile can pair too.
Cellae “the cells”
She may know it as FreeCell.
Build all four suits. Almost every deal can be won.
The twist. FreeCell as it has always been, with Hint pointing at the best move. Once every column is in order, the rest goes home on its own.
Solus “alone; solitaire grew from this word”
She may know it as Klondike solitaire.
Build all four suits from Ace to King.
The twist. Klondike in its calm form: draw one, and turn the deck over as often as you like. Once nothing is face down, the rest goes home on its own.
Regina “queen”
She may know it as rummy, with a wild card that changes every round.
Fewest points after nine rounds wins.
The twist. A rummy where the wild changes every round: three cards in round one, one more each round, and the number dealt is VITA. The game sorts your hand, spots your sets and counts for you.
Same daily challenges, for you and her.




Open the Daily Challenge on your phone tonight and you are holding the same three deals she has; ask her about them when you call.
A new one is dealt every morning from the date, the same for everyone that day. One win finishes the day, and a loss deals the same cards again until midnight.

My grandma can barely see, but she can read this.
She is nearly blind, and for a while she led our local association for the blind, so she knows exactly what most screens get wrong. Every card, word and button in Caravita had to pass her test first.
Before the first card is dealt, the game asks her one question: "Make the game easier to see and use?" One switch, and the text grows, the numbers fill the cards, and the whole game slows down to her pace.

Try them here. These are the game's own settings, on the game's own cards.
m6x11, the game's pixel font
This game is now yours to finish. Take all the time you like.
Everything she can change
To see
Typeface: Clear
A plain, open typeface made for easy reading, drawn by the Braille Institute. No letter can pass for another.
Text size
From 85% to 150%, and every screen makes room for it.
Card face: Big
One large number fills the card. Readable from across the room.
High contrast
Text in pure white on a dark table, or near-black on a light one.
Text outline
A thin dark rim round every line of text, so it stands out on any board.
Greyscale
The whole picture in shades of grey, for eyes that prefer no colour.
Colour-blind mode
Three kinds, and the table’s signals are recoloured to suit each one.
Pointer size: Large
On a computer, a big pixel arrow, gold where a click would do something.
To play
Moving a card: Tap
Tap a card, then tap where it goes. Steadier for an unsteady hand. Dragging works too, and she can keep both.
Steady hand
A second press within half a second is ignored. For a hand that taps twice.
Hint
Every card she can play gets a green outline. Nothing else in the game is green.
Undo
Take back a move, as often as she likes on Easy.
Game speed: Slow
Cards glide, the opponent takes its time. Nothing to keep up with.
Pop-ups: Stay until tapped
Messages and a finished round’s table stay until she has read them.
Goal at start
A line names the goal of the game as each deal starts.
To feel at home
Presets
Low vision, Colour vision, Unsteady hand or Calm: one tap sets the rows above, and every row stays free to change after.
Motion: Calmer
No shaking, no wobble, no confetti, a still background. Cards still glide, so she can follow what moved.
Straighten
Every card sits square instead of a little tilted, as far as she likes.
Keyboard and controller
Every key can be changed, and a controller works on every screen.
Sound and Music
Two separate volumes, so the music can go and the card sounds can stay.
Her language
English, French and Spanish today, and more than eighteen languages at release. She can switch at any time.
Many trophies, and a few are cheeky.
Every game she wins counts toward something: her first win, a win after 10 at night, twenty-five games of Omissa.
Winning also earns her rewards: pick a card, any card, and a new card cover, mark or border is hers to keep. Nothing to buy, ever. She just has to keep playing.
Beginner's Luck
Win a game.
Night Owl
Win a game after 10 at night.
Cinderella
Win a game between midnight and one.
The Floor Is Lava
Win a game without dragging a single card.
Solitaire Confinement
Win Solus without a single undo.
Fifty Shades of Play
Win 50 games.




She'll open it every morning.
Bring it on your next visit and set it up together. Each game teaches itself on a real hand of cards, so by the time you leave, she's already winning.
- One price, no subscription.
- No ads, ever.
- Every future update is included.
- Steam
- App Store
- Google Play
Caravita is not out yet. It is coming to Steam, the App Store and Google Play. For her Windows, Mac or Linux computer, it will be sold right here.






