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A grandmother sits across her table at night, under a lamp, with a score pad by her hands. She smiles and waits for you to play.

A game made withlovefor my grandma and yours

Tell your grandma all about

She'll love it enough to play every single day, and you may never get your phone back.

Coming soon to

  • Steam
  • App Store
  • Google Play

Caravita - Announcement trailer

Years ago: my Grandma at her old beige computer at night. On its screen a small grey box says her card game cannot start.

She waited years.

My grandmother used to have a little card game on her computer. She played it all the time, until the day it would not run anymore.

I'm Elyse. I built Caravita for her, so the game she loved could be hers again, with cards big enough for her eyes to read.

The name joins two Latin words: cara, dear or beloved, and avita, inherited from one's grandparents.

You know these phone calls.

  1. About the apps on her tablet: "A video came on and I can't find the X."

    In Caravita: Caravita has no ads, so there is never a video to close.

  2. About the apps on her tablet: "Now it wants me to buy coins."

    In Caravita: Nothing in it is for sale. New colour themes and card covers come from winning games.

  3. About the apps on her tablet: "The cards are so small."

    In Caravita: The cards are big, and one setting makes the numbers on them bigger still.

  4. About the apps on her tablet: "I pressed the wrong one and it won't let me go back."

    In Caravita: In most of the games Undo takes the move back, and on Easy she can use it as often as she likes.

  5. About the apps on her tablet: "Why does a card game need a password?"

    In Caravita: Caravita has no account.

Some games that will make her feel at home.

Maybe she taught you one of these at a party. Each is the game she knows, with a twist of Caravita's own to keep it lively: the VITA heart that stands for any card, a bell to ring, a hidden spot to bluff from. Pick one to see it in her hands.

Solus. Seven columns, with the deck and the four home piles.
Over her shoulder, in her armchair: her hands hold a tablet, and on it the game you picked.

Solus “alone; solitaire grew from this word”

She may know it as Klondike solitaire.

Build all four suits from Ace to King.

The twist. Klondike in its calm form: draw one, and turn the deck over as often as you like. Once nothing is face down, the rest goes home on its own.

Same daily challenges, for you and her.

Early, at home: your phone shows the Daily Challenge.
Yours
The same morning at her table: her tablet shows the same Daily Challenge.
Hers

Open the Daily Challenge on your phone tonight and you are holding the same three deals she has; ask her about them when you call.

A new one is dealt every morning from the date, the same for everyone that day. One win finishes the day, and a loss deals the same cards again until midnight.

The game's Journal: today's Daily Challenge, and a calendar of the month with the days she played marked.
Ask to see her calendar on your next visit. Every morning she played has a ring, and every Daily she won is gold.

My grandma can barely see, but she can read this.

She is nearly blind, and for a while she led our local association for the blind, so she knows exactly what most screens get wrong. Every card, word and button in Caravita had to pass her test first.

Before the first card is dealt, the game asks her one question: "Make the game easier to see and use?" One switch, and the text grows, the numbers fill the cards, and the whole game slows down to her pace.

The second question of the first launch: "Make the game easier to see and use?", with one big switch.

Try them here. These are the game's own settings, on the game's own cards.

m6x11, the game's pixel font

This game is now yours to finish. Take all the time you like.

Everything she can change

To see

  • Typeface: Clear

    A plain, open typeface made for easy reading, drawn by the Braille Institute. No letter can pass for another.

  • Text size

    From 85% to 150%, and every screen makes room for it.

  • Card face: Big

    One large number fills the card. Readable from across the room.

  • High contrast

    Text in pure white on a dark table, or near-black on a light one.

  • Text outline

    A thin dark rim round every line of text, so it stands out on any board.

  • Greyscale

    The whole picture in shades of grey, for eyes that prefer no colour.

  • Colour-blind mode

    Three kinds, and the table’s signals are recoloured to suit each one.

  • Pointer size: Large

    On a computer, a big pixel arrow, gold where a click would do something.

To play

  • Moving a card: Tap

    Tap a card, then tap where it goes. Steadier for an unsteady hand. Dragging works too, and she can keep both.

  • Steady hand

    A second press within half a second is ignored. For a hand that taps twice.

  • Hint

    Every card she can play gets a green outline. Nothing else in the game is green.

  • Undo

    Take back a move, as often as she likes on Easy.

  • Game speed: Slow

    Cards glide, the opponent takes its time. Nothing to keep up with.

  • Pop-ups: Stay until tapped

    Messages and a finished round’s table stay until she has read them.

  • Goal at start

    A line names the goal of the game as each deal starts.

To feel at home

  • Presets

    Low vision, Colour vision, Unsteady hand or Calm: one tap sets the rows above, and every row stays free to change after.

  • Motion: Calmer

    No shaking, no wobble, no confetti, a still background. Cards still glide, so she can follow what moved.

  • Straighten

    Every card sits square instead of a little tilted, as far as she likes.

  • Keyboard and controller

    Every key can be changed, and a controller works on every screen.

  • Sound and Music

    Two separate volumes, so the music can go and the card sounds can stay.

  • Her language

    English, French and Spanish today, and more than eighteen languages at release. She can switch at any time.

Many trophies, and a few are cheeky.

Every game she wins counts toward something: her first win, a win after 10 at night, twenty-five games of Omissa.

Winning also earns her rewards: pick a card, any card, and a new card cover, mark or border is hers to keep. Nothing to buy, ever. She just has to keep playing.

The game's Journal, open on its achievements: Carpe Diem won, the others counting up, 4 of 53 won.
A reward: three face-down cards, and the words "Pick a card, any card."
Across her table, a younger hand slides a tablet towards her hands. On it, Caravita's menu.

She'll open it every morning.

Bring it on your next visit and set it up together. Each game teaches itself on a real hand of cards, so by the time you leave, she's already winning.

  • One price, no subscription.
  • No ads, ever.
  • Every future update is included.
Gift Caravita
  • Steam
  • App Store
  • Google Play

Caravita is not out yet. It is coming to Steam, the App Store and Google Play. For her Windows, Mac or Linux computer, it will be sold right here.

Or get one for yourself, and play the same Daily as her.

If she wants a fast game against the clock, Caravita is the wrong gift.